THIRAGames

Games  /  Break

Playable now

Break

Seven reds, as few shots as you can

Rack of seven and a cue ball. Clear the table in as few shots as possible and that number goes on the board.

Collisions are worked out properly rather than approximated, so balls pass momentum along a line the way they should. Pot the cue ball and it costs you a shot.

What is in it

Real collisions

Equal-mass elastic physics, stepped so nothing tunnels.

Hold for power

The cue draws back as you hold, and turns red near maximum.

Fewest shots

The board ranks clearances, not points.

Controls

Mouse and touch work the way you would expect. It can also be played entirely with a keyboard, or with a controller on a television.

ActionKeyboardGamepad
AimLeft and rightD-pad
ShootHold and release AA / cross